

REALITY CRACK
LEADERSHIP
30. 6. 2025
THE FAR SIDE OF PATHOLOGY
Make the system bleed. And then teach it to heal itself.
Are you leading a team? Starting a new venture? Teaching, training, or building a structure where people play key roles? This article offers insights into managing the hidden pathologies of systems made of autonomous individuals – your people. Instead of crushing resistance, you can learn to harness it. With the right approach, disobedience, friction, or even sabotage can be transformed into feedback that sharpens your system and aligns it more deeply with reality. Resistance isn’t your enemy. It's an invitation to upgrade what you’ve built – and perhaps, to upgrade yourself as a leader.
MIND HACK 010: EMBRACE THE SABOTAGE
In fact, every system needs its pathology to operate and evolve.
Creative management before the system release means predicting possible future invalid reactions in order to create tools for strong directive responses or interventions; and to design methods of updates that last indefinitely.
There cannot be harmony without tension – tension reveals the boundaries of user adaptation.
There cannot be any straightforward action without the knowledge of possible reactions. Those reactions define the straight or desired direction itself.
There cannot be any growth without opposite forces to deal with – and to absorb the spoils.
There cannot be experience, or even enjoyment, without personal effort to invent methods of finding, sorting, and responding to opposing forces.
Even a small child enjoys playing with building bricks because of gravity – the invisible force always trying to tear down the tower.
It's not the tower itself that helps the child's brain to grow. It's the struggle with gravity: the teacher, the source of enjoyment, and the essential element of the brick-play system.
Gravity is dynamic – it affects every brick slightly differently and reveals both the objective limits of physical laws and the subjective limits of the child's current abilities.
Try to build the tower for the child to spare them the struggle, bringing the completed structure you imagined them achieving. There will be no interest in the artifact.
The child may even perceive your good intentions as invasive, limiting, or at least game-spoiling.
It’s like cheating in computer games: at a certain point, it kills the point of playing.
The feeling that you have everything under control doesn't come from obedient, functioning parts of the system. It comes from never-ending – but ultimately successful – adaptation to pathology.
Cooperative forces are just as important as reactions to obstacles. But when they're in perfect working condition, they’re invisible.
You don’t think about your car’s headlights until one stops working. Then you face the necessity of response to a sudden dynamic pathology.
You can ignore it – the engine works without light, and you can keep driving. Maybe you hadn’t even noticed it for the entire long drive before.
But now you know. And you must choose how to act.
Postponing the fix or ignoring the problem is a response – and it puts you in a different state than before you noticed the malfunction.
Maybe you think there’s no real change – but you’ve already entered the realm of management: evaluating risks, plans, moods, daytime, traffic regulations, and more.
You’ve also gained new experience, triggered by your response to the shift in conditions.
What’s the key difference from before?
You are the master of the situation, free to use your skills to handle it.
If you’re lazy and never check the headlamp, an unrevealed pathology gets the chance to dominate and destroy the system.
Like being hit by another driver who didn’t see your car in the dark.
But your awareness of a small malfunction lets you adapt your driving – the system of your car and your journey – to prevent failure and manage the fix on your terms, not in an emergency.
Dynamic pathology is proof that the system is alive.
It forces continuous reflection on changes in the operating realm, preventing stagnation and obsolescence – especially when you build in your own subsystem of expected responses to undesired events.
With pathology management, you can recognize patterns in failures, user misuses or bugs, and set up automatic responses – saving time and resources.
You can analyze the impact of your responses and tune not just your protection, but the system itself.
You can never truly know the level of your security without live malfunctions, penetrations, and real attempts to exploit or destroy.
But if your system is robust enough, you don’t need to predict every possible behavior (which is impossible anyway).
You just need to watch, learn, adapt – and keep improving.
Let the system run without interruption, as long as you wish to keep it alive.
MIND HACK 011: HONEYPOT CHECKPOINT
How to sort users from abusers – without losing control?
Disclaimer: Let’s play a little game of police and doctors. This article doesn’t describe real investigative work. Instead, it uses metaphors from law enforcement and medicine to explain how to build intelligent control points in your system – without turning it into a prison.
Have you ever been harmed by someone breaking the rules – and felt utterly powerless?
Like most people in modern society, you likely didn’t take revenge or seek vigilante justice. You trusted the system: the professionals, the infrastructure, the laws. You handed over your case to the police or courts, expecting them to handle it.
And maybe you were disappointed.
They didn’t act like the movie detectives who sacrifice everything to chase down evil. They seemed... indifferent. Detached. Bureaucratic.
But here’s the thing: it’s not personal. It can’t be.
Their mission is to maintain stability on a large scale, not to emotionally resolve each individual’s trauma.
In that moment, your suffering felt like the centre of the universe – but to the system, you were a signal among thousands. And that’s precisely why it can work.
Personal attention may feel better, but it doesn’t scale.
The same is true for your system.
Whether you're managing a team, a platform, a classroom or an organisation – not every issue deserves direct confrontation.
You need filters. You need checkpoints. You need traps. Not to punish. But to see.
A honeypot is a trap disguised as a legitimate part of the system, designed to lure misuse and expose destructive patterns.
You don’t go hunting malicious actors with a flashlight and rage. You build a fake door and wait to see who tries to open it.
And when they do – it tells you more than hours of monitoring ever could.
Some patterns only emerge under pressure. Some abusers only reveal themselves when they think they’re unseen.
A well-designed checkpoint distinguishes between:
Subjects – users making mistakes, needing help
Objects – agents abusing the system for personal gain
Honeypots aren’t for punishment. They’re diagnostic tools.
You don’t fix pathology by chasing it everywhere. You design the system so that it reveals itself.
The Conclusion?
If you want your system to grow strong and last long, don’t only build for success.
Build for friction. Build for failure. Build for pathology.
Don’t waste your energy fighting every glitch or bad actor.
Instead, create strategic checkpoints and passive defenses. Observe patterns.
Let the misuses come to you.
Be the doctor who spots the anomaly before it becomes a crisis.
Be the architect who designs escape routes before anyone needs them.
Be the leader who understands that not every rebellion is evil – and not every obedient act is healthy.
In time, you’ll notice something remarkable:
Your system starts to correct itself.
And you start to trust the noise, instead of fearing it.
No bug, no rabbit, no chaos will hijack your work again.
Because you’ll be ready. With carrots. With cameras. And with calm.

MIND HACK 012: THE BAD, THE WEIRD, AND THE UGLY
If you enjoyed our little game of doctors and police officers, get ready for a sequel.
Identifying the pathology in your system was just the beginning. The real challenge? Sorting it.
Because not every harmful actor should be treated the same. And not every weird one is a threat.
Some are your best teachers.
Let’s explore three broad types of “naughty” system elements:
The Bad, The Weird, and The Ugly.
(Feel free to invent your own labels. This is just a lens.)
WHY YOU ACTUALLY NEED THE TROUBLE-MAKERS
Pathological elements are not just errors to be removed.
They’re feedback loops. Without them, your system can’t evolve.
No reaction = no refinement. No tension = no resilience.
Every upgrade in your system's design comes from something going wrong.
To understand their function better, think in terms of two behavioral vectors:
Accuracy: How precisely the subject performs the task.
Personality: How much the subject injects their own values, motives, or style.
These vectors interact differently depending on context.
Some roles require near-zero personality (e.g. accountant, airline pilot).
Others need personal nuance or even eccentricity (e.g. artist, politician, strategist).
Pathology emerges when one vector dominates where it shouldn’t.
The Bad
Accurate + Expressive – but in conflict with your system’s goals.
This is your sales rep stealing your purse during a meeting.
Your user misusing your app for scams.
They’re smart, skilled, and intentional – but aligned with their own interests, not yours.
Response: Repression.
You might tolerate small-scale “leakage” (e.g. someone stealing office supplies), but don’t let these actors run free.
Contain, block, redirect.
Brute-force opportunists must be handled firmly, before they teach others to follow.
The Weird
Accurate – but socially disruptive.
The Weird performs well – but annoys or unsettles the team.
Their personality vector clashes with their environment, not with the task.
They’re not malicious – just… too much.
Think:
A talented developer who’s also a vegan zealot with a full-body tattoo.
Fine as a coder. Not ideal as your front-desk receptionist.
They don’t need to be “fixed.” They need to be contextualized.
Response: Depends.
Evaluate whether their expressive quirks interfere with their function.
Sometimes the weird becomes the wonderful – if you let them stay weird in the right place.
The Ugly
Deceptive, flexible, and strategic – and harder to detect.
The Ugly is dangerous because they seem perfect – until they twist.
They are often intelligent, adaptive, and emotionally masked (think sociopaths or manipulators).
They don’t break the rules; they warp them.
They exploit ambiguity. Sometimes they do it better than you do.
Response: Outsmart them.
Let them believe they’re getting away with something.
Watch them push your boundaries – and take notes.
They may unintentionally help you discover new vulnerabilities, stress points, even features.
Once you’ve learned all you can, promote them to where they can’t hurt you.
Or eliminate them from the system altogether.
(Elegantly. Not literally. Unless you're building an empire.)
Conclusion: Keep Your System a Little Dangerous
If the situation doesn’t demand immediate action – wait.
Observe.
Let the naughty ones get creative.
Because creativity under pressure reveals what your documentation never will.
Real-world misbehavior is free penetration testing.
You’ll uncover:
hidden bugs
unintended side effects
new use cases
patterns of cooperation (malicious or not)
innovative ideas born from misuse
Many innovations were once seen as violations.
Let your system face a little chaos.
Let the naughty ones stretch it.
You might find the next breakthrough hiding in their mess.